I am proud to present an updated graphical version of the game, this time based on: Graphic Mode II. It is still a mock-up and I started to figure out how the tiles will be placed in memory.
Graphic Mode II allows 2 colors per line within a character. While Graphic Mode I (previous version) was based on 2 colors per character.
SuperDoriath, mockup v2. |
The inconvenient of using this graphic mode is in term of resources. It take more memory in the cartridge, in the video RAM and also more CPU to create tile-animation (especially because for a given tile to appear anywhere on screen, it need to be copy at 3 different location).
But... it does look way better!
I also expect more sprites-flickering, but I think the additional color for the player worth it.
You may also notice the name become... "Super Doriath". I don't want to just port the game to Coleco Vision, but I want to make it a better game... stay tunes!
And as always, thanks for reading!